This Multiclass guide focuses on the Multiclass Wizard in Baldur’s Gate 3 (BG3), combined with the Sorcerer class, to create a powerful build.

This build page has been updated for thePatch 8 versionof Baldur’s Gate 3.

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Multiclass Wizard Build – Level Progression in Baldur’s Gate 3

Our Multiclassed Wizard build in Baldur’s Gate 3 will start with the Evocation subclass, and then add levels from the Draconic Bloodline Sorcerer as you progress. The Wizard Evocation subclass provides area damage without friendly fire, or causing damage to allies. The Sorcerer has Metamagic allowing you to manipulate magic and use your bonus action to cast an additional spell. This build will give you the versatility of the Wizard spellcasting class, with the powerful Metamagic from the Sorcerer. Below we will walk you through all the components of the Best Baldur’s Gate 3 Multiclass Wizard Build.

The Wizard class in Baldur’s Gate 3 are the masters of arcane magic in Baldur’s Gate 3. They have access to a wide range of spells, from powerful damage dealers to versatile utility spells. Wizards are best played as ranged spellcaster who stay behind their party members and focus on casting spells. Wizards can be very effective damage dealers, but they can also provide valuable support to their party by casting magic like buff spells, debuff spells, and healing spells.

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Patch 8 Changes to Multiclass Wizard Build for BG3

Patch 8 introduces key changes that significantly enhance multiclass Wizard builds in Baldur’s Gate 3. The addition of the Bladesinging subclass andBooming Bladecantrip opens the door to viable melee-focused Wizard hybrids. Bladesingers now gain improved mobility, increased Armor Class, and strong single-target melee damage without sacrificing core spellcasting utility. These changes make it easier than ever to bring a Wizard to the front lines while maintaining battlefield control.

Furthermore, multiclassing with a single level in Hexblade Warlock also expands this class’s potential. Hexblade grants proficiencies in medium armor, shields, and martial weapons (critical for early-game survivability) and provides access to Eldritch Blast for ranged pressure. While the trade-off is the loss of a Level 12 feat, the resulting build is far more versatile, capable of dishing out both magical and physical damage while maintaining solid defense. Patch 8 makes this hybrid approach not just viable, but highly effective across all stages of the game. Below we’ll offer an alternative multiclassing build that uses just such a set up.

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Multiclass Wizard Build Features

The following list presents all the essential Multiclass Wizard/Sorcerer Build Mechanics and Features in Baldur’s Gate 3:

Multiclassing Explained

Multiclassing in Baldur’s Gate 3 allows your character to gain a level in a new class instead of advancing in their current class. ToMulticlass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.

Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class. You also cannot multiclass when playing on Explorer Difficult.

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Below is a list of Multiclass Proficiencies gained by taking one level in a new class:

Best Wizard Multiclass

The best class for theWizardto multiclass into is theSorcererbecause you can getMetamagic, Bonus Action Utility, and a Dragon Ancestor.A secondary multiclass choice for Wizard isWar Domain Clericbecause you unlock healing spells, stronger armour proficiencies, and channel divinity spells.

Here is the best multiclass choice for a Wizardbuild in Baldur’s Gate 3:

Best Baldur’s Gate 3 Multiclass Wizard Build

For this build, we recommend 9 levels into Wizard and 3 levels into Sorcerer. This will allow you to reach level 5 spells, with many spell slots at level 12. You will be able to manipulate magic by casting single-target damage spells on two targets or using your bonus action to cast two powerful area spells like Fireball.

We will start with 5 levels into Wizard first to unlock level 3 spells, then switch to 3 Sorcerer levels for Metamagic. For the remainder of the leveling process, you will switch back to Wizard. This will give you two feats, and a massive amount of utility with the most useful being Quickened Spell allowing bonus action spell casting. Follow along below in the leveling progression for the Best Baldur’s Gate 3 Multiclass Wizard Build.

Character Creation for Multiclass Wizard Build

Best Race for Multiclass Wizard

High Half-Elfis the Best Race Choice for a multiclassWizard Buildbecause you gain Darkvision, Extra Cantrip, and ShieldProficiency,giving you powerful offensive and defensive capabilities.However, a secondary choice is theHuman because of extra carry capacity and shield proficiency.

Here is the bestracechoice for a multiclassWizardbuild in Baldur’s Gate 3:

Best Background for Multiclass Wizard

The bestBackgroundfor a Wizard Multiclass Build isSage,Acolyte, andNoblebecause it has proficiency inHistory,Arcana, andPersuasion. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills andabilities.

Best Ability Score for Multiclass Wizard

The Best Ability Score for multiclassWizardBuild is16 Intelligence, 16Dexterity, and 14 Constitution. This will give you a good blend of damage with spell attacks, health pool, and evasion capabilities.

Below is the best ability score for a multiclass Wizard in Baldur’s Gate 3:

The most criticalability scorefor this build is 16 Intelligence for increased spell damage. 16 Dexterity helps your Armour Class and turnInitiativeso you are likely to go sooner in combat order. Constitution is useful for higher health pools and concentration saving throws. Your Strength is sacrificed to hit high numbers across the board which can be a pain for hauling items and materials.

The Human race gives you extra carry capacity as well so consider that. Wisdom and Charisma are used in dialogue and exploration and if you prefer more points into these, sacrifice 2 Dexterity. While race is important for combat performance, if you pick something “sub-optimal” it will not ruin your experience in the game. Pick a character, or race, that resonates with you because you are likely to be spending a lot of time playing the Best Baldur’s Gate 3 Multiclass Wizard Build.

Best Skills for for Multiclass Wizard

InvestigationandReligionare the bestskillsfor the multiclass Wizard because they complement your build when exploring the environment.

Companions

The best companions for a Wizard Multiclass build in BG3 areShadowheart,Lae’zel, and Astarion.This will give you a balanced team with a Cleric for support,Lae’zelfor tanking, and a Rogue for ranged damage, and utility.

Alternative Multiclass Wizard Build

For our alternative multiclass Wizard build, start at Level 1 as aHexblade Warlock.This grants early access toEldritch Blastand Booming Blade, plus proficiencies in medium armor, shields, and martial weapons. All this will greatly improve your early game durability. However, you still perfer to wear robes, just take Mage Armour at Wizard Level 3 for extra defense.

Pair this with the Evocation subclass for better synergy with offensive and AOE spells. While you’ll lose a Level 12 feat due to multiclassing, the added survivability, strong cantrip damage, and early combat power make this build effective from start to finish.

At Level 1 follow our character creator to pick all correct background, race, skills, and ability distribution focusing on Intelligence and Dexterity. You want to use cloth and a quarterstaff. If you’ve picked a High Half-Elf or a Human, you can equip a shield with aQuarterstafffor some extra AC. At Level 1, the Wizard will have access to three Cantrips, six spells, and four prepared spells.  Here are our suggestions for the Best Baldur’s Gate 3 Multiclass Wizard Build:

Cantrip Selection

Spell Selection

Arcane Recovery(class feature): Once per day out of combat, you can replenish expended Spell Slots.

Multiclass Wizard Gameplay & Priorities

The most important aspect of playing a Wizard is using Mage Armour immediately following every long rest. This will boost your AC reaching 16 with a shield, giving you 18 AC.However, to equip a shield you need a race like Half-Elf or Human!Next, you want to focus on crowd control. This can be done with Sleep, Grease, and Fire Bolt combination. Additionally, you can use Thunderwave as a knockout, and Chromatic Orb for stuns. Chromatic Orb can be cast using Ice which can knock enemies prone, essentially skipping their turn. Wizards become much more powerful at level 5 but expect a slow start until you reach there. Your priorities early are:

In summary, you want to have a knockback, area damage, single target damage, and stuns. The default spell selection will give you this, but you can freely swap in and out spells as you learn what’s best for your party composition.

Level 1 Wizard Multiclass Spells: Thunderwave, Magic Missile, Mage Armour, and Sleep.

The level 2 Wizard will unlock subclass selection, two new prepared spells, and subclass features:

The Evocation subclass allows you to use area-based damage spells and not hit allies. This makes you the best area-based subclass for damage, and at level 5 the spell Fireball becomes much easier to use. For spell selection, Shield is a powerful defensive spell if you struggle with survivability. Find Familiar is a spell that helps you in exploration and looking in small places your main character cannot access. At this level, prepare Chromatic Orb which will add some area-based damage.

Level 2 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, and Chromatic Orb.

At Level 3, the Wizard gains two level 2 spells, and one new prepared spell.

For spell selection, Mist Step is a mobility tool that uses a bonus action and teleports you. You can use this offensively or defensively, and prepare this spell for the next level. Scorching Ray is a more powerful version of Magic Missile and will hit hard with 1 to 3 targets.

Level 3 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, Chromatic Orb, and Scorching Ray.

At Level 4, the Wizard unlocks one new cantrip, two new spells, and one feat.

Once you hit accept with more Intelligence, you can prepare another spell due to your increased Intelligence. At this level, we will prepare Flaming Sphere and Misty Step. Flaming Sphere is powerful at lower levels because it does good damage, soaks up damage for you, and can be a decoy. Mirror image is a helpful defensive spell that you can combine with Shield. If you struggle with survival at this level, flex in these two spells and remove Sleep and Flaming Sphere.

Level 4 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, Chromatic Orb, Scorching Ray, Misty Step, and Flaming Sphere.

At level 5, the Wizard unlocks two level 3 spells and one more prepared spell.

This level is a huge boost in power with Fireball and Counterspell. Fireball with Evocation subclass means you can cast this right on top of your allies and not damage them. Counterspell is powerful because it can shut down enemy casters and negate an incoming spell. Save one spell slot for Counterspell, typically only negate or counter a crowd control or an incoming kill shot.

To get both of these spells prepared, drop Sleep. The weakness of this build at this level will be crowd control. you may get around this by using scrolls of crowd control or an ally like a Cleric. Look for scrolls of Hold Person, Command, and Fear. Combine the scrolls for must-have stuns and CC when you need them and you will feel very powerful at this level. Now we are going to swap to the Sorcerer to pick up Metagmagic and another subclass with the Best Baldur’s Gate 3 Multiclass Wizard Build.

Level 5 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, and Counterspell.

At this level, we will multiclass the Wizard into a Sorcerer. To do this, hit the + and axe sign and click Sorcerer. You want to select the Draconic Bloodline subclass because it allows you to get 13 AC as a base. This will allow you to drop Mage Armour and stop preparing it. Below is what you unlock as a level 1 Sorcerer:

Draconic Bloodline Subclass: gain resistance and higher base Armour Class (AC).

Cantrip Selection

Spell Selection:

Drop Mage Armour and prepare Shield for an extra defensive spell. Charm Person and Ice Knife are your spell selections which are always prepared. The Sorcerer will unlock a lot of cantrip choices. Generally, pick utility cantrips because you can use Fire Bolt for damage, and the other damage cantrips are weak. This subclass will give you dragon ancestry and a spell, go with Red Fire for burning hands. In the next two levels, we get access to some Metamagic resources.

Ending Act 1 with a Multiclass Wizard

Around Level 6 you should be close to finishing Act 1. Make sure to check traders and stock up on camp and alchemy supplies. Additionally, look over thebest Act 1 items. There are alsopermanent bonusesyou don’t want to miss in Act 1. Lastly,Grymforgehas powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft some items before transitioning to Act 2, because you won’t be able to come back to this map.

Level 6 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, and Ice Knife.

With a second level in Sorcerer, you will gain Metamagic and one new spell. Below is our recommendation:

Metamagic essentially lets you manipulate spells to add range, cast on multiple targets, and more. Sorcery Points can be converted into additional Spell Slots, allowing you to cast more spells in between Long Rests. At level two, you get to select two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. We suggest taking Twinned and Distance. You will gain 2 Sorcery Points and 1 per level as a Sorcerer. This resource replenishes per Long Rest, so you won’t have a lot with this multiclass Wizard so be careful.

Twinned Spell will allow you to cast a single target spell on two targets. At this level, you can cast Chromatic Orb twice using this with 1 Sorcery point. As you level up, even more powerful single-target spells like Blight can be cast on two targets. This also doesn’t consume a second spell slot making it incredibly powerful. For spell selection at this level, pick up a utility spell like Feather Fall and we will use one more level in Sorcerer to get Quickened Spell for the Best Baldur’s Gate 3 Multiclass Wizard Build.

Level 7 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, and Feather Fall.

With three levels into the Sorcerer, you unlock one new spell and another Metamagic selection.

Quickened Spell is one of the main reasons to multiclass the Wizard. This allows you to cast two powerful spells in one turn. There’s only one other way to get your bonus action to cast spells and that’s via theTadpole powers. You will only have 3 Sorcery points at this level, but you can use Quickened Spell once per Long Rest. At this level, try casting Fireball and Fireball via Metamagic Quickened Spell and you will be glad you multiclass this Wizard.

We have unlocked Metamagic and Quickened Spell with 3 Sorcerer levels, now back to Wizard to finish off the leveling process. The reason is, you want to reach powerful level 5 spells.

Level 8 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, and Hold Person.

Swap back to Wizard, and unlock more spells and a subclass feature. Your prepared spells might have reverted back to default so make sure you check and match up what you previously had or reference my picture above.

The most important spell to unlock and prepare is Haste. With Wizard Multiclass and Twinned, you may cast this on yourself and another player on turn one. This will give you two actions per turn and another player. This spell requires concentration so do not cast another concentration spell! Slow is a very powerful crowd-control spell for fights with many targets.

Level 9 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, and Haste.

At Level 10 with the Multiclass Wizard, you unlock Level 4 spells.

Drop Flaming Sphere at this level because it’s not effective any longer, and prepare both new spells. Ice Storm is a great area damage ability with a huge radius. Banishment is one of the best single-target spells in the game. At this stage, you will now have better crowd control and powerful area damage.

Level 10 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, and Banishment.

At Level 11, you will unlock one feat, two new spells, and one new prepared spell. Below are our recommendations:

Blight is a high-damage single-target spell with a medium range. You can use Twinned to cast it on two targets. Necrotic damage is useful at this point because some targets are resistant to fire, ice, etc. Keeping a variety of elemental damage spells is handy for maintaining high damage, just make sure to examine targets if you are unfamiliar with and check their resistances.

Increased Intelligence will boost our spell’s power and reliability, and Animate Dead can be used outside of combat to a summon dead ally.

Level 11 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, Banishment, and Blight.

Congratulations on reaching the maximum level using the Best Baldur’s Gate 3 Multiclass Wizard Build! You will be able to unlock and prepare two level 5 spells at this level.

Sticking to the theme of the build, you want to select area-based damage spells. Cone of Cold is a conal high-damage frost spell with medium range. Cloudkill is a massive area damage spell that you can reposition dealing poison damage. You want to place this on a choke point that enemies have to travel through for big damage.

Here’s a summary of how to use the Multiclass Wizard Build:

Level 12 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, Banishment, Blight, Cone of Cold, and Cloudkill.

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and the Best Baldur’s Gate 3 Multiclass Wizard Build includes suggested sets and alternatives for Act 1 and Act 3.

Beginner: Starting the Game

Here’s the best beginner gear for Multiclass Wizard Build in Baldur’s Gate 3:

Below is the best Act 1 Armor, Weapons, and Equipment for Multiclass Wizard in BG3:

Advanced: End-Game

The following table presents the best advanced and end-game gear for the Multiclass Wizard Build in Baldur’s Gate 3:

Below is the best Act 3 Armor, Weapons, and Equipment for Multiclass Wizard in BG3:

Consumables, Potions, and Items

Consumablesare items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in the Best Baldur’s Gate 3 Multiclass Wizard Build:

Permanent Bonuses for Multiclass Wizard BG3

Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.

Read More:Baldur’s Gate 3 Bard College of Valour Build

Multiclass Wizard Changes in Patch 7 for BG3

The arrival of Patch 7 for Baldur’s Gate 3 has brought no major balance changes to the Multiclass Wizard build. Furthermore, most builds, combat, and gameplay elements remained untouched, so if you are familiar with the class, almost all remain the same.

Larian Studios’ main focus in this patch ismods. The game now features amodding toolkitand anin-game mod manager, allowing players to create and install mods directly within the game. Furthermore, Patch 7 also includes several new cinematics and endings for evil characters. Therefore, this best Multiclass Bard Build Guide remains unchanged for Baldur’s Gate 3 Patch 7.

Read More:Baldur’s Gate 3 Shadow Magic Sorcerer Build

Best Baldur’s Gate 3 Multiclass Wizard Build Guide Summary

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