Marvel Snap November 29 update patch notes: Collector’s Tokens, 16 new cards, more
Marvel Snap’sbiggest update yet is now in focus. Collector’s Tokens, the Token Shop, and 16 new cards across Pool 4 and Pool 5 are just the tip of the iceberg. Here’s the full rundown on the latest patch notes.
Just six weeks removed fromMarvel Snap’sfull release and undeniably the biggest content drop yet has arrived. After months of demand from the community, a method of manually unlocking specific cards is now in effect thanks toCollector’s Tokens.

Not only that, but a whopping16 cardshave been added to the mix all at once, as both Pool 4 and Pool 5 cards are now available in Marvel Snap.
So before you jump into the latest update and grab the cards you want, be sure to brush up with the full patch notes below.

Collector’s Tokens arrive in Marvel Snap
After months of anticipation, Collector’s Tokens finally arrived as part of the November 29 Marvel Snap update. This new currency allows players to directly purchase specific cards from the Token Shop, rather than having to rely on luck through the Collection Level reward track.
Collector’s Tokens can be unlocked through Collector’s Caches and Collector’s Reserves in the Collection Level reward track. More on that here with our full guide.

16 new cards in Pools 4 & 5
Headlining the latest patch is the arrival of Pool 4 & Pool 5. With these extremely rare tiers comes 16 new cards. From Thanos and Galactus to Luke Cage and Agent Coulson, plenty of fan favorites are sure to shake up the meta heading intoThe Power Cosmic seasonnext week.
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Below is a full look at every new card that arrived as part of the November 29 Marvel Snap update.
Marvel Snap Pool 4 Cards (Collection Level 486+)
Marvel Snap Pool 5 Cards (Collection Level 486+)
Full Marvel Snap November 28 patch notes
Patch Highlights
General Updates
Art & Visual Effects
Balance Updates
Developer Comment: Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing.
Developer Comment: Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to.
Developer Comment: Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1.
Developer Comment: Sera is slightly too good right now, so we’re shaving a bit of Power off.
Developer Comment: When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential.