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The Callisto Protocolis a game which I had built up quite a lot in my own head before playing it. The fact that this game is somewhat of a spiritual successor toDead Space, (one of my favourite games of all time,) meant thatThe Callisto Protocolhad some pretty high standards to live up to and I am thrilled to report that it met every single one of those lofty expectations and then some.

Not only didThe Callisto Protocolmanage to tick all of the boxes which I am looking for a third person action/horror game to tick, it completely surpassed that criteria and managed to keep me gripped and invested for the entirety of its runtime. There wasn’t a single aspect of this title which I felt was subpar, insteadThe Callisto Protocolexceeded my expectations at every turn.
The Callisto Protocol is out now and is available on PC, PlayStation and Xbox consoles.

The thing which immediately struck me upon booting up the game for the first time, was the level of detail in the visuals. Every environment feels lived in, every scene of brutal violence has a realistic weight to it and the specific emotion felt by each individual character is instantly obvious due to the photorealistic quality of the game’s character models and textures, as well as the subtle organic animation techniques used.
The high bar of quality set by the game’s visuals thankfully carries over into the gameplay inThe Callisto Protocol. The gameplay loop will feel instantly familiar to anyone who has playedDead Space, complete with blowing limbs off of enemies and stomping heads to ensure that whatever monstrosity that you just put down isn’t getting back up.

AlthoughDead Spacehas clearly been used as the blueprint for this title’s gameplay, that does not mean that there haven’t been any improvements. The shooting mechanics in here feel tighter than they ever did inDead Spaceand thus, they require more precision from the player. This tight control scheme paired with the game’s cool 3D-printed upgrade system makes the gunplay a ton of fun.
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The Callisto Protocolalso focuses more on melee combat thanDead Spacedid. The decision to focus on this alternate form of combat gives players options on how to approach each situation. Most of the time, melee combat is just as viable of an approach as ranged fighting is. Additionally, the telekinesis glove attained by the player early on in the campaign allows for some fun environmental kills and also opens the door for some light puzzle solving.
The other thing whichThe Callisto Protocolmanages to nail for the game’s duration is the thick, tense atmosphere, inducing an unshakable paranoia that a mutated monstrosity is waiting to kill you around every corner. The game manages to achieve a truly palpable sense of unrelenting dread, leading to some properly heart-pounding moments.

Also read:God of War: Ragnarök– One More Swing of the Axe (PS5)
Additionally, the game also distances itself from itsDead Spaceroots through its action set pieces. For sure, there were a handful of these in theDead Spacegames; particularly in the third entry. However, some of the set pieces inThe Callisto Protocolfeel more akin to those seen in theUnchartedfranchise, such as a combat sequence taking place on top of a moving freighter, as well as an extended waterslide sequence.
Classic space horror stories such asThe ThingandAlienalso serve as a clear inspiration here. The feelings of distrust and isolation that both of those influences recall has been channelled intoThe Callisto Protocol’scharacters and story beats. The solid cast of talent who star in the game also do a great job of selling the well-written material which they have been given to work with.
Looking back, the only criticism ofThe Callisto Protocolthat I can fathom is that it may be a little too similar toDead Space. However, you have to ask yourself whether using one of the greatest action/horror games of all time as a foundation to build a new series on, – whilst expanding and iterating on that established formula, – is really a bad thing.
If you are a fan ofDead Space, Resident Evil,orAlien Isolation, or even if you just thought that the trailer for this thing looked cool, then I would highly recommend this experience. A new bar has been set for third person space horror byThe Callisto Protocoland theDead Spaceremake coming from EA Motive in January will have to be truly impressive to compete with this stellar title.
The Callisto Protocol –10/10
The Callisto Protocol was reviewed on PS5 with a code supplied byIndigo Pearl.
Daniel Boyd
Former Head of Gaming and Tech
Articles Published :169
Dan is one of FandomWire’s Former Gaming Content Leads and Editors. He is a 28-year-old writer from Glasgow. He graduated from university with an honours degree in 3D Animation, before pivoting to pursue his love for critical writing. He has also written freelance pieces for other sites such as Game Rant, WhatCulture Gaming, KeenGamer.com and The Big Glasgow Comic Page. He loves movies, video games and comic books.
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