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It would appear that Ubisoft is sticking to their iconic open-world formula.

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Over the past few years the French game maker has seen both critical and commercial success for its expansive open-world titles with 60-hour long stories, which isn’t going to change any time soon following recent comments from their CEO.

In an interview withGamesindustry.biz, Ubisoft CEO Yves Guillemot stated that his company has no intentions of returning to shorter games with smaller worlds likeAssassin’s Creed Unity’s Revolutionary Paris. In recent years, Guillemot’s company has produced games such asAssassin’s Creed Odysseywith main stories that last over 60-hours, which is a huge difference compared toUnity’s 15-hour long one.

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To Guillemot, his company would like to develop games that have bigger worlds likeOdyssey’s but smaller adventures likeUnity’s.

“Our goal is to make sure you can have a Unity within an Odyssey,” said Guillemot. “If you want to have a story of 15 hours, you can have it, but you can also have other stories. You live in that world and you pursue what you want to pursue. You have an experience, many Unity-like experiences.”

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He also praisedOdyssey’s 60-hour story for providing players with a worthwhile investment and that it was the reason that the open-worldAssassin’s Creedtitle was such a critical and commercial success last year. He stated that, “players got a lot from their investment in the game, a lot more than they got before.”

Ubisoft pivoting to a live-service model has been proven to benefit the longevity of their games, with planned post-launch content such as story DLC, mictrotransaction boosters such as time savers, and digital currency. It is also an efficient way to cut costs on developing constant sequels in a franchise, which is what has made the model appealing to other companies such as Electronic Arts.

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Guillemot’s recent comments are indicative that Ubisoft isn’t interested in looking to the past so much as it is to the future. Where this leaves older Ubisoft franchises such asSplinter Cell, which was well known for its more linear formula is unknown. However, it does explain why we haven’t seen Sam Fisher in his own solo outing since 2013’sSplinter Cell: Blacklist. The character was last seen during theGhost Recon Wildlandsside-mission Operation Watchman. It also adds further context as to why Ubisoft Paris has adopted a similar RPG formula toThe DivisionandAssassin’s Creed OdysseyforGhost Recon Breakpoint.

What do you think of this news? Are you a fan of Ubisoft’s open world formula? Let us know in the comments below!

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