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The ESRB’s facial recognition technology is a new tool that is being developed to help enforce the Children’s Online Privacy Protection Act (COPPA). COPPA is a law that protects the privacy of children under the age of 13. It prohibits companies from The emergence of the Entertainment Software Rating Board (ESRB)’s facial recognition technology has sparked significant discussions about its potential ramifications for the video game industry, particularly in relation to the highly anticipatedGTA 6release.

New tech could stop kids from playing GTA 6. But what about privacy?

ESRB’s Facial Recognition Technology: Weighing Potential Benefits and Risks for Child Safety, Privacy, and the Gaming Industry, Including GTA 6

This groundbreaking technology is currently in development with the primary aim of assisting companies in verifying users’ ages before collecting personal information. The driving force behind this initiative is to create a safeguard for children, preventing their data from being collected without the knowledge or consent of their parents.

There have been a several inaccurate and misleading stories published about a recent application with the Federal Trade Commission (FTC) for a new method of verifiable parental consent (VPC) under the Children’s Online Privacy Protection Act (COPPA). We’d like to clarify:

ESRB’s facial recognition tech: Too early to tell how it will impact child safety, privacy, and discrimination

— ESRB (@ESRBRatings)June 13, 2025

Despite the ESRB’sstatementthat its facial recognition technology isn’t intended to prevent children from purchasing or playing video games there are still concerns surrounding it. These discussions delve into the complexities of the technology and its potential impact, on the gaming industry.

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One positive aspect of the ESRB technology is its ability to safeguard children from exposure to content in video games. By utilizing this technology companies can prevent kids from accessing or playing games with a Mature (M) rating. This would not enhance the safety of video games for children. Also align, with parental expectations regarding age-appropriate gaming experiences.

Technology could also play a role, in safeguarding children’s privacy by preventing video game companies from gathering their information. This in turn would help mitigate the risk of identity theft.

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However, there are apprehensions regarding the financial impact on video game companies due to this technology. Acquiring and training employees on this technology would involve costs. These expenses might be transferred to consumers resulting in prices, for video games.

Moreover, privacy concerns have also been raised. Some individuals express worry that the technology could be utilized to track people without their consent.

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As discussions around the ESRB’s facial recognition technology gain traction, various concerns have been articulated, spanning issues of privacy, accuracy, and potential discrimination. Privacy concerns center around apprehensions that the technology could be used to track people without their explicit consent, raising questions about the extent of data collection and its subsequent utilization.

ESRB’s facial recognition tech: Too early to tell how it will impact child safety, privacy, and discrimination

Accuracy worries encompass the fear that facial recognition technology might make mistakes, potentially preventing individuals from accessing content that they are legally allowed to engage with. Discrimination concerns revolve around the possibility of the technology being used to discriminate against specific racial or ethnic groups, restricting their access to certain content.

The ESRB is currently working on technology that’s still, in the development phase. As of now, it’s uncertain how this technology will impact the video game industry. However, it is crucial for us to thoroughly consider both the negative aspects of this development and how it could potentially influence child safety, privacy concerns, and issues related to discrimination.

While the concerns and discussions surrounding the facial recognition technology continue, recent reports linking the technology to potential hindrances inGTA 6sales have been debunked by the ESRB. The organization has emphatically stated that the facial recognition software is not intended to impede children’s access to the game.

The Entertainment Software Rating Board (ESRB) has raised concerns that grantingGTA 6an adult rating could potentially impact its sales. This serves as a reminder of the significance of accuracy when sharing information.

The ESRB’s recent introduction of facial recognition technology is an advancement, for the video game industry. However, it is imperative to consider its implications on child safety and privacy. Additionally, we should also address concerns regarding expenses, data breaches, and discrimination.

As this technology continues to evolve it becomes crucial to utilize it ethically. It is essential to find an approach, to incorporating this technology into video games considering both its negative and positive aspects.

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Aishwary Singh

Articles Published :97

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